Service · Flagship

3D Animation

From a single hero product to an entire animated universe — our 3D team builds, rigs, lights and renders at a quality level made for the big screen, on a schedule made for marketing calendars.

3D is where Merit Animation started and where most of our team lives. It is also the discipline where a studio's process matters most — because rendering is expensive, and re-rendering is where budgets go to die.

Worlds built to move you

We produce five kinds of 3D work, and most projects blend at least two:

  • Character animation and rigging. Custom rigs with facial and body controls, animated by hand or driven by motion capture, for brand mascots, explainers and narrative pieces.
  • Cinematic scene rendering. Fully lit environments with atmosphere, depth of field and camera language borrowed from film — for launch films, title sequences and OTT promos.
  • Product and architectural visualization. Photoreal renders and walkthroughs from CAD, drawings or physical samples — for D2C launches, real-estate marketing and industrial demos.
  • Creature and environment design. Concept-to-render design of characters, creatures and worlds for entertainment and games.
  • Game-ready 3D assets. Optimised, engine-ready models with LODs and baked maps for Unreal, Unity and web.

Our 3D pipeline

Every 3D project moves through the same milestone gates, and each gate is a sign-off — nothing downstream starts until the upstream stage is approved.

  1. Style frames. Two or three fully rendered stills that lock look, lighting and mood.
  2. Animatic. A timed 2D or blocked-3D preview that locks shot count, duration and camera.
  3. Asset build. Modelling, texturing and rigging, approved on turntables.
  4. Animation. Blocking, then splined, then polished — reviewed in playblasts at each pass.
  5. Lighting, FX and render. Simulations, lighting and render passes on the studio farm.
  6. Comp and delivery. Compositing, grade, sound and masters in every required ratio.
Why the gates matter. Because you approve a rendered still before we animate, and an animatic before we render, the expensive stages only ever run once. That is how we can put the delivery date in the contract.

Realism, stylisation, or somewhere between

Photoreal is not always the goal. Some of the strongest brand work we do is deliberately stylised — clean, graphic 3D with flat lighting and bold colour that reads instantly on a phone. During discovery we help you choose where on that spectrum your film should sit, based on the audience, the platform and the budget, and then we prove it in style frames before committing.

Bilingual by default

Films for Indian audiences often need Hindi and English versions, and lip-sync does not survive a straight dub. We plan bilingual delivery in the animatic, record both voice tracks in-house, and animate dialogue shots to each language so neither version feels like the translation.

What's included

  • Concept, style frames and animatic
  • Modelling, texturing and look-development
  • Character rigging with facial and body controls
  • Key-frame and motion-captured animation
  • Cinematic lighting, simulation and rendering
  • Compositing, grade, sound design and final masters

Best for

Product launch filmsArchitectural walkthroughsCharacter-led brand filmsOTT title sequencesMedical & industrial visualization

Frequently asked

What does a 3D animation project typically cost?
It depends on three things: duration, complexity (characters and simulations cost more than product spins) and the number of deliverables. We give a fixed quote after a free strategy session so there are no surprises. Our pricing guide explains what drives the number.
How long does a 60-second 3D film take?
A product-focused 60-second film typically runs 5–7 weeks from brief to master. Character-driven pieces with custom rigs run 8–12 weeks. The timeline is fixed in the contract once the animatic is approved.
Can you match an existing brand style or a reference film?
Yes. We start every project with style frames — fully rendered stills that lock the look before animation. You approve the visual language on frame one, not on delivery day.
Do you deliver for vertical and square formats?
Every film is planned in the animatic for all target ratios, so 9:16 and 1:1 cutdowns are reframed properly rather than cropped.
let's talk ✦

Ready to Create Animation That Grows Your Business?

Tell us about your project. We'll come back within one business day with a scope, a timeline and a fixed quote.